Notable Locations of the San Terranortus Islands.

1: The Incarnum Peninsula. The entire peninsula is littered with carved stone blocks with strange symbols written upon them. In the midst of the area is Castellum Incarnum. Castellum Incarnum is one of the more famous (and arguable infamous) ruins as few adventurers have managed to get out alive. While the main floors have been thoroughly plundered, the higher levels have yet to be explored.
2: Isinfere Plains. A grassland region with what appears to have been a settlement of the Ancients called Isinfere. It was one of the first ruins discovered on San Terranortus and as such many artifacts it once held are now gone. All thats left is a structure presumed to be a chapel.
3: Iridas Nam. The closest thing to a mainland city that exists on the islands. The city is primarily inhabited by Gnomes and Humans but a few Dwarves reside to serve as craftsmen. The city was founded in the year 1827 as an encampment to study artifacts brought back from the numerous ruins. From it's humble origins it is now called home by nearly 1,000 souls. The predominant features of Iridas Nam is Tower Arcanis, a respectable mages and scholars tower with the purpose to study ancient artifacts and Aaron's Folly, the local fighters guild.
4: Port Sylvus. Purely a shipping village. It was one of the early attempts of colonizing San Terranortus in the late 1700's. The village was divided up into walled districts in a circular order, the Harbor District, the Residential District, and the Administrative District. In the year 1809 the fledgling village was attacked and nearly completely burned to the ground by humanoid creatures. However when the gates to the Harbor District were torn open Captain Nathandar Sylvus (whom the port is now named after) performed a daring maneuver by closing the gates and having two warships fire upon the marauding creatures. Once greatly demoralized and numbers reduced, the remnants of the guard charged and finished them off. Sadly a stray arrow caught Captain Sylvus in the shoulder and he died a month later from infection. The harbor was rebuilt in the following years with greatly improved defenses. In the villages' courtyard stands a stone statue of the brave captain.
5: Bellum Carsanus. A magnificent citadel of the Ancients that exemplifies their architectural knowledge. The fortress-citadel seems to reach for the heavens. While the fortress has been plundered, the citadel remains untouched as there is no apparent entrance. Some of the rather impatient adventurers have even claimed it was nothing more than a giant rock.
6: Caelum Forest. The Caelum Forest is covers much of the island and a strange Ancient Ruin is in the heart of the forest. The ruin itself appears to be carved out of a massive tree. Druids who explored the area in 1985 have reported that it is actually a single tree that encompasses a normal ruin. Furthermore, the tree itself is living and continuously growing. As a conjecture from the team of druids, after climbing nearly fifty feet to reach the only known entrance, what they entered was the dungeons of the ruins. The top of the tower itself is well above the canopy of the forest.
7: Berin. as with Port Sylvus, Berin is another city founded as a colonization attempt. The rich fertile grounds provide bountiful harvests and was intended to supply Port Sylvus with food. In 1978 an unexpected famine swept across the village. By the time relief was sent the town was deserted. No remains were found, and the village was intact, no damage at all. It was merely as if the inhabitants just vanished. To this day there is no evidence of what happened to the lost settlement.
8: Magnus Mei. The Great Mines. Truly any dwarfs dream come true. This deep system of tunnels tap into mountains of metal ores. These deep mines are not without threat. The few who have gone into the deeper parts of the mine and returned have reported creatures never before seen. Sinister creatures that seemingly possess a lust for fresh blood. Despite this, a dwarven settlement has sprung up not far from the mouth of the mine, waiting for the day to claim the mine.
9: Mechanicus Emanio. A strange ruin nestled deep within a mountain range. An exterior entirely of metal with a single entrance. Among the jagged peaks it appears as a single column rising from the ground. No ornamentation at all is featured and the only obstruction to its smooth surface is the door itself leading inward. However, few can reach this ruin and those who have have found no way of opening the door. Some researchers believe that many of San Terranortus' secrets will be answered when this ruin is explored.
10: Cruor Lacus. Cruor Lacus is a remote ruin discovered only a few years ago. It's located deep in the islands interior. It's unique in the fact it resembles a coliseum except the top tier is ground level. At the very bottom is a crusted, sandy surface tinged red. With the columns and strange sculptures arranged about the area, the place creates an eerie atmosphere.
11 and 12: Duarum Pontus. These two structures are unique in the fact that they are linked by a massive bridge, yet another testament to the engineering genius of the Ancients. There is evidence of other such bridges connecting other islands but they are all long gone. On each end of the bridge is a small keep bearing the same name but called Western Duarum Pontus and Eastern Duarum Pontus.
13: Zherum-Kal. A mysterious, symmetrical ruin that is of different construct than the other ruins and doesn't appear as old. Yet there are no records of who or what constructed these ruins. Almost as mysterious as it's origins is that ill fortune falls upon any who enter and take away from it's contents.
14: Delan-Zhan. Delan-Zhan is research community studying the local ruins. After initial classifications are done on any found artifacts, they are sent to Tower Arcanis for further research. One of the most significant discoveries occurred in a ruin to the north known as Lumus Facticius. During a battle in which a group of battle mages were sent in to clear the ruin, a stray lightning bolt hit a broken pipe in the ceiling. A strange humming sound was heard and three interlocked circular patterns in the cieling shone with great light, almost as that of the day time sun, for a few moments. This greatly excited the Gnome researchers and they went in themselves to observe this phenomena. The ruins are now kept under strict guard and no adventurers are allowed inside the ruins without expressed written permission.
15: Berum Magnia. Oral tradition from early elves indicate that there was once a magnificent city once stood on these grounds. However all thats left are ruined walls and a crumbled citadel. Few rooms have been explored and as such many secrets still lurk in the depths of the ruins.